Bianco Hills: The shine spawns in front of the building with the archway, to the left of the hover nozzle box.These seem to be the original intended spawns. By replacing the Shadow Mario spawn functionality (the function "appearShineFromKageMario") with NPC shine spawning ("appearShineFromNPC"), the shine will fly towards their starting location. However, the actual shine is stored elsewhere in the map before it is called for by the game. When the player defeats Shadow Mario in the seventh episode of any stage, the Shine Sprite will spawn directly where he falls. test11's map.bmd was changed - seems to just be blanking out some textures.Various small graphical/text changes to make the game seem more native.msound.aaf differs between the Europe version and Switch version.You can burst rollercoaster balloons in Pinna Park by using FLUDD to "throw" a Stus at them (might just be a case of copied/shared code)."Ciao!" sound effect would have played on the title screen, if not for randomisation oversight.Leftover spc script logging functions and calls: (source: Super Xnot, Yoshi2).Various things posted in The Sunshine Hut discord server.Naming oddities (files, archives, internal, etc.).Unused small piranha plant "seeding" behavior (Discovered by Super Xnot but undocumented).There is still some unused audio undocumented.sb event files in map\sp folders might reference unused events. Unused parameter files (prm) and unused text in parameter files.This game also marks the first appearance of Bowser Jr.Īfter 18 years without a rerelease, a slightly updated version was released on the Nintendo Switch as part of the Super Mario 3D All-Stars collection on September 18th, 2020. Super Mario Sunshine is an open-ended platformer, very similar to Super Mario 64, except on a tropical island and with a talking water pump. This game has hidden development-related text.
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